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Set Design

Selection of work completed during my Set Design Degree at University of the Arts London (Wimbledon College of Arts)

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2019 - 2022

Sci-Fi Film Adaptation of Neil Gaimans 'Norse Mythology'Environment designed as part of a University Project, creating a film adaptation of a book.

The environment is a never-ending space, with doorways leading to Foreshadow Rooms (see previous Project). Taking inspiration from Brutalist Architecture, and Carlo Scarpa.


Made in Sketchup as the brief required technical drawings, and rendered in UE5 using Ultra Dynamic Sky plug-in.

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Sci-Fi Film Adaptation of Neil Gaimans 'Norse Mythology'

Environment designed as part of a University Project, creating a film adaptation of a book. The environment is a space built by Norse Gods as a way to enter The Dream Realm (Previous Project). The Animus is stored under-water and lifts from the ground when in use.

Made in Sketchup as the brief required technical drawings, and rendered in UE5 using Ultra Dynamic Sky plug-in.

Sci-Fi Film Adaptation of Neil Gaimans 'Norse Mythology'

Environment designed as part of a University Project, creating a film adaptation of a book. The environment is a space built by Norse Gods as a way to enter The Dream Realm (Previous Project). The Animus is stored under-water and lifts from the ground when in use.

Made in Sketchup as the brief required technical drawings, and rendered in UE5 using Ultra Dynamic Sky plug-in.

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Sci-Fi Film Adaptation of Neil Gaimans 'Norse Mythology'

Involved taking the book 'Norse Mythology' Chapter: Baldurs Death, and re-designing to fit a Futuristic, Sci-Fi Genre. This Environment was a Location Adaptation of The Chuan Malt Whiskey Distillery in China. It was re-designed as The Foreshadow Room, used by Norse Gods as a way to gain a prophecy. The room reveals something different depending on who enters, in this case a tree with Mistletoe growing on it, to signify Baldurs death. Process involved creating Moodboards for the genre, and designing an Exterior, Interior and Location Adaptation Set.

Made in Sketchup as the brief required technical drawings, and rendered in UE5 using Ultra Dynamic Sky plug-in.

As part of my dissertation, I wanted to research into fictional worldbuilding to understand the types and methods of creating a fictional world.

For my research I looked at successful fictional worlds, studying the design and the background of the creator. As part of the brief, I was required to submit a project alongside my essay to support my research.

My final submission included a Pitch for a cartoon breaking down a world I had built, detailing the backstory, characters and concept art of some locations. 

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Research project into Architectural Styles and developing my skills in Maya and Unreal Engine

Chosen period was Mid-Century Modern and designing a house to fit into that period. The house was designed in a remote location, within California State Park

Modelling completed in Maya and rendered in Unreal Engine

Project studying the Environment Design of Hateno Village from The Legend of Zelda BOTW.

This was a short research project I chose to do in the final year so I could practice using Maya and Unreal Engine. This was the first environment I created using Maya, and adding animations within Maya. All texturing was done in UE5, and some foliage and dressing assets taken from Megascans.

This was also my first time learning how to set up RVT's, Foliage and landscape materials following The Environment Artist's Survival Kit by Andre Felipe.

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This was a big Production Design Unit taking the Script from Macbeth (2015) and placing it into a different time period and rewriting the original Concept

The second part of the project involved developing our Preliminary Design, creating hand technical drawings, digital technical drawings, a digital 3D model, Renders, a white card model, Set Dressing List and a Final Design Presentation

I chose to study 1920s America, with a focus on New York City and the Art Deco Style. My Concept relocated the Story of Macbeth into a Government setting, and was proposed as a Psychological Thriller

Collaboration project with other courses across the University.​ The brief required a screen adaptation of an Artists song lyrics, we were given David Bowies Diamond Dogs and decided to create a VR experience pitch where the guests follow the storyline of the song.

The VR Experience involves the viewer, or player, being trapped inside Bowies Dystopian world, Hunger City. Their task is to escape before they're captured by a government group, The Diamond Dogs.

 

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